Regions & Areas

Awea Is splitted to several Regions. Every region has own regional garniture in Senate (if senate was established in that region). Regions are splitted to several areas (cities, plains, manors, etc...).

Cities bigger than level 3 has also own government ellected and created by players.

0 ring and 1st ring are 100% safe zones.

Captured and forbidden regions

There Is active conflit between civilization on Awea and creatures and monster's which live on Awea. Every new captured region is high increase in manpowers in conflict line and spendings with crown budget.

Regions can be hold only with players participations with active governing areas, collect taxes, complete Quests for weapon machinery and increase budgets to defenses. Also eliminating creatures in given area helps with stability.

Biomes

There are not classic biomes as mostly known from others game. There are some similarities, but our flora and fauna works in little bit different way. It's more dynamic, customizable and easier to made.

There are basic "biomes" or more specifically dominant categories:

  • Grass - classical green trees
  • Enchanted - mostly covered by enchanted trees
  • Dead - mostly dead trees
  • Tropical - close to beach, high wet ratio
  • Tundra - mlstly birch trees
  • Hollow - mist based region region
  • Dark - regular forest with more holders trees
  • Desert - specific biomes, asi necháme být

Then, there is categories of contained floras:

  • Forest - more than 50perc is trees
  • Plains - more than 50 pers is fields
  • Swamps - more than 30 percent are water flooded
  • Fields - plains + more than 40 of perc is fields

Special Biomes

There are several exceptions to these biomes, these biomes are bounded to limited place on map or to concrete location. Some of them may be:

  • Bee forest (big trees with big hives on them)
  • Ant nest (dungeon with ants)
  • Lava zone
  • Gardens
  • Flooded gardens
  • Temple of ancients