PVP

We are using flag system highly inspired from Lineage 2, with some additional tweaks.

There are 3 states of flag system:

  • Non-combatant
  • Flagged (purple)
  • Corrupted (red)

Need dead penalty??

Zones

Whole world was splitted to type zones:

  • Peace Zone - Cities & hubs under guard, no combat possible there
  • Guarded Zone - closest Areas to cities with no PVP
  • Open World Zone - Outside of cities wall, regular zone, all penalties without modifications
  • Combat Zone - Penalties are decreased to 1/4 of OWZ, all players inside zone are taken as flaggeds, no corruption applied there. But if corrupted enter this zone drop penalties keep same, also karma doesn't drop there.
  • Arenas - no penalties, karma and no Flagg system

Groups modifications:

  • Clan War sides - when there are two clans which have declared war, all penalties are dropped to 1/4, also both sides are automatically assumed as flagged. There is no corruption received if target doesn't react with attack.
  • Religion war sides - Exactly same rules as Clan war sides with difference of XP penalty sets to 1/5 instead of 1/4
  • Party member of flagged player - if any of party member attacks to non-corrupted player, THEIR WHOLE PARTY got's flagged status, this is prevents ganging with group of people. Victim knows that all of people around are in same party, so he can make right decision. These party members of attackers got lower timer of flag applied.
  • Corrupted player have 4x increased penalties
  • If there is white magic cast on corrupted (heal/buff) little amount of corruption is given to that caster (without PK point increase)

Corruption

Corruption is negative status received for killing inocent (non-combatant) player. Character receive +1 PK point and theirs corruption increased depend on current corruption state & PK/PVP points they have. Karma increased also with casting white magic on corrupted player.

There are 3 states of corruption:

  • Tained - Slighty red color, applied to karma < 5000, penalties are multiplied by 200%, can drops materials
    • Karma decrease with white magic spells casted to another player
  • Defiled - Slighty red color, applied to karma < 10000, penalties are multiplied by 300%, can drop any nonequiped ite.
  • Corrupted - Slighty red color, applied to karma > 10000, penalties are multiplied by 400%, can drop anything

Risk vs reward in PvP

DRAFT You can choose your pvp playstyle of wish. Depends on that you can receive/loose items on death/kill. Depends on who wins. Maximal possible outcome is determined by less risk side of fight. Also by quality of items on both side possible to be dropped.

  • Safe - won't drop anything
  • Mats - only low and mid mats
  • All mats - all mats, even high and top tier
  • Any non equiped items.
  • Everything expected wielded weapons.
  • All-in - can drop anything

Examples: A and B fight, both flagged, A wins and:

Both have safe - nothing dropped. A have set risk to All mats, B to safe - nothing dropped. A have set risks to All in, B to Mats - B can drop some material if he has any in their inventory, but mostly only in equal quality and amount of which have also A in their inventory right now.