Project SOA
Systems
1.
Player progression
1.1.
Character
1.2.
Level and experiences
1.3.
Classes
1.4.
Professions
1.5.
Skills
1.6.
Items
2.
Combat
2.1.
PvE
2.1.1.
Raiding
2.1.2.
Dungeons
2.1.3.
Instanced content
2.2.
PvP
2.2.1.
Clan Wars
2.2.2.
Corruption and karma
2.2.3.
Castle sieges
2.2.4.
Religion wars
3.
Economy
3.1.
Trading
3.1.1.
NPC merchants
3.1.2.
Player Trading
3.1.3.
Contracts, Incentives & Demands
3.1.4.
Caravans
3.2.
Manors Economy
3.3.
Cities Economy
4.
World building
4.1.
Cities
4.2.
Manors
4.3.
Regions & Areas
4.4.
Server Merges
4.5.
Player housing
5.
Factions
5.1.
Parties
5.2.
Clans
5.3.
Alliances
5.4.
Guilds
5.5.
Companies
5.6.
Religions & sects
6.
Politics
6.1.
Municipal government
6.2.
Senate
6.3.
Nobles
Light
Rust
Coal
Navy
Ayu
Project SoA - Game Design Wiki
Trading