Items

*Every provided number are subject to change and may/will change in time depends on our testing & thoughts.

Items are group of everything you can get to your inventory, their are splited to many categories depends ond their type, quality, tier, etc.

Properties

Property groups

Property flags

  • Consumable - can be consumed
  • Equipable - can be euiped
  • Droppable - can be dropped to ground by player
  • Tradable - can be traded
  • Sellable - can be sold to NPC vendor
  • Stoleable - can be marked as stolen

Category

Item CategoryDescriptionEquipableConsumable
MaterialsMaterials are intermediate items which can be used to process or craft into another itemNONO
WeaponsWeapons are items you can use as combat items to fight physical. Weapons can a also have bonuses to even magicYESNO
ArmorsArmors are items you can equip and change your appereance, but their also gives you protection. Armors can be build as sets.YESNO
JeweleryJewelery are small items which can be equiped to protect you from debufs and magic. They can also give bonuses to your stats.YESNO
PotionsPotionsNOYES
ScrollsPotionsNOYES
BooksPotionsNOYES
BlueprintsPotionsNOYES
CoinsCoins are raised by kingdom and catch good price, they are heavy so their are not not optimal to be taken in big amountNONO
OreOres are subset of materials areNONO
BarsBars are melted ore inside heavy, clean bars, which can be sold with good priceNONO

Tier

Tiers are bounded to levels, you can't use weapon from highter tier efectively enought. There is big penalty if you do. Higher tier weapon have better stats. Tiers are applicated mostly to equipable items like Weapons, Armors & Jewelery

Item TiersRequired level
No tier0
I. tier10+
II. tier20+
III. tier30+
IV. tier40+
V. tier50+
  • Item's can be reforged to higher tier by player specific player Artisan.
  • No tier items can't be forged
  • Some items starts at higher tears
  • Reforge cost partial amount of cracting materials. (Example - if you reforge II. tier to III. tier, it will cost partial of what would cost crafting III. tier item)
  • Reforge has same % chance of success like crafting

Quality

Quality is property bounded to every Material, Consumable & Equipable item. Quality of this item is determined by skill of creator and an quality of provided materials & equip if there is some. (Some items are created diferently than by players - for example Quest reward)

QualityCreated byBonuses*Auguments
PoorBeginner-25% of properties1
CommonBeginner0%3
UncommonNovice+25%4
GoodAdvanced+50%5
FineJourneyman+75%6
RareExperienced+100%7
UniqueNon craftable+125%8
EpicMaster+150%9
LegendaryGrand-master+200%10

Beginner Novice Advanced Journeyman Experienced Master Grand-master

Armors

Armor Type
HeadYES
BodyYES
LegsYES
GlovesYES
BootsYES

Weapons

Weapon TypesDual wielding
SwordsYES
AxesYES
DaggersYES
BowsYES
HammersYES
BluntsYES
ShiledsNO
2h swordsNO
2h axesNO
2h hammersNO