Corruption and karma
As we are in open world pvp world, there must be something to prevent gang fest happens.
For this, we use corruption & karma mechanics highly inspired by L2 formula with some tweaks to make it even better.
Corruption
All player can have 3 states
- Normal
- Aggressive
- Corrupted
Normal is regular state and is represented by white, green (party), purple (clan), lime (ally) color. I'm this state you can be attacked by others players but without skill with debuffs effects. If you start attacking another normal ayer, you got a aggressive stage If you got killed in normal state, attackers receive corruption.
Aggressive is represented by purple. Two aggressive can kill each other with additional penalty (because both are flagged in to combat). You can get aggressive state with attacking to another non-corrupted player or heal non-normal player