Project SOA
Systems
1.
Player progression
1.1.
Character
1.2.
Level and experiences
1.3.
Classes
1.4.
Professions
1.5.
Skills
1.6.
Items
2.
Combat
2.1.
PvE
2.1.1.
Raiding
2.1.2.
Dungeons
2.1.3.
Instanced content
2.2.
PvP
2.2.1.
Clan Wars
2.2.2.
Corruption and karma
2.2.3.
Castle sieges
2.2.4.
Religion wars
3.
Economy
3.1.
Trading
3.1.1.
NPC merchants
3.1.2.
Player Trading
3.1.3.
Contracts, Incentives & Demands
3.1.4.
Caravans
3.2.
Manors Economy
3.3.
Cities Economy
4.
World building
4.1.
Cities
4.2.
Manors
4.3.
Regions & Areas
4.4.
Server Merges
4.5.
Player housing
5.
Factions
5.1.
Parties
5.2.
Clans
5.3.
Alliances
5.4.
Guilds
5.5.
Companies
5.6.
Religions & sects
6.
Politics
6.1.
Municipal government
6.2.
Senate
6.3.
Nobles
Light
Rust
Coal
Navy
Ayu
Project SoA - Game Design Wiki
Cities
Cities have several levels
Garison - defense type place which have been selected to make next point in settling of awea, army based, army driven area
camp - bigger army driven area with
Village
town
city
metropolis