Classes
This section is currently outdated with latest design changes and will be updated in future.
There is 24 planed classes for SoA right now.
At character creation you can choose from 8 archetypes. At Level 20 you can upgrade your class throught class transfer quest. Every archetype has 3 possible selection of unique class described lower. Regardless which archetype you pick at creation of your character you can pick after reaching level subclasses. After that you can switches betweem them in piece zones.
Knight
Knight is tank based archetype in SoA, it has Aggro based skills to keep mobs and players on self, preventing attacking of party members and allies and mitigate and reflect damage taken.
Tanks have big HP pool, strong defense and magic defense, and most of theirs skills are buffs to increase defense, aggro mobs or, reflect damage. Tanks have also skills to perform CC stuns with weapon and shield.
Expected playstile is 1h weapon with shield and heavy armor, but it's possible to play with different weapons as well.
Skills:
- Aggression
- Shield bash - CC stun, usage only with shield
- defense - us buff
- reflect damage
- party defense
Devil Knight
Use dark power to their skills, can sacrifice health to Aggro, UD or reflect damage, can cast spells to drain health.
Paladin
Most basic tank with abilities to cast health
Templar
2h tanky class with powerful skills to generate more aggro.
Warrior
Common close range fighter damage dealer. Good with all varianta od weapons.
Gladiator
1h sword, dual wield swords or sword with shield.
Halberdier
Best for polearms. Multiple damage dealer, good for trains Farming, stuns in Mass pvps.
Berserker
2h specialist, big damage, frenzy, can convert hp pool to damage
Hunter
Ranged classes for bows.
Archer
Basic archer type
Sheppard
Support like Archer
Ranger
Heavy bow, big damage, slow movement
Rogue
Dagger/shortsword classes
Assasin
Light Dagger class with high damage and low HP
Walker
More endurance dagger type with more balanced stats
Bard
Fighter support class (like BD/SWS) - with 3 specialisation in skill tree
Mage
Mage archetype
Warlock
Sorcerer
Elemental mage type, can improve in elements
Necromancer
Summoner
Elementalist
Summon element based spirit
Occultist
Shaman
Cleric
Healer classes
Bishop
Best healer, best resurection.
Monk
Hole fighter with healing abilitties
Inquisitor
Dark side healer, heal spells can be cast as damage spells.
Have debuffs which invert heals to damage spells (healer of opposite party can kill members by healing them)
Oracle
Support classes, provide plenty of buffs and can recharge mana, little heal and resurect capacity
Prophet
Support/buffer, have also party buffs, buffs can be casted as debuffs in combat, which delete equivalent buff and add debuff.
Have also small heal abilities.
At endgame can create prophecies. Wich is unique buff for longer time with their own selected bonuses. Prophecy is then leveled by usage on different players.
Elder
Best mana recharger with heal abilities. At endgame can sacrifice.
Mana burn - delete portion of mana from your opponent Mana drain - similar to burn, but drained mana is splitted to party members pool
Druid
Strong regeneration buffs, earth based buffs and spells
