Combat
As a combat, we plan do TAB-target with some enchanced principes. There will be, as described by Pareto principle, ~80% regular and ~20% enchanced.
If you don't know what to may be enchanced like, these includes AoE skills, skills with required selection of space where damage happens (radial).
There is two main reasons why there will be only tab-target:
- There is no chance we as a team can possible make good action combat with our fundings/time/scale of we have
- We want possibility of having big battles which goes directly against action combat, as it happens to be 'too much' for players.
Crowd Control (CC)
| Name | Type | Break by DMG | Can move | Can get DMG | Can do DMG | Cure | Cleanse | ||
|---|---|---|---|---|---|---|---|---|---|
| Poison | Soft | No | Yes | Yes | Yes | Antitode | |||
| Bleed | Soft | No | Yes | Yes | Yes | Bandage | |||
| Curse | Soft | No | Yes | Yes | Yes | Prophecy | Yes | ||
| Fear | Soft | No | No | Yes | No | Yes | |||
| Root | Soft | No | No | Yes | Yes | - | Yes | ||
| Slow | Soft | No | Yes | Yes | Yes | - | Yes | ||
| Stun | Hard | No | No | Yes | No | - | No | ||
| Sleep | Hard | Yes | No | Yes (but awake) | No | Awake | Yes | ||
| Paralyze | Hard | No | No | No | No | - | Yes |